tag:blogger.com,1999:blog-686886247054573521.post6667117567051139863..comments2012-06-11T02:56:56.557-07:00Comments on How to Pour Sand Back Into the Box: What if Risk was a MMO?Anonymoushttp://www.blogger.com/profile/00289459451344261371noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-686886247054573521.post-24631624659028446332012-05-15T10:35:43.797-07:002012-05-15T10:35:43.797-07:00Thanks for the comment! Yeah, that makes a little...Thanks for the comment! Yeah, that makes a little more sense, and could definitely help flesh it out a little better as far as early game expansion. It also reflects Risk itself since players typically focus on specific regions to build their base and often don't bother reinforcing the other territories they made have drawn at random.<br /><br />I am glad you like it. If I had a billion dollars, it would definitely be something I would fund. Call it Wars with Friends and make all the money back banking on phone apps, Facebook, and probably a Steam version. All cross-connected, of course.Anonymoushttps://www.blogger.com/profile/00289459451344261371noreply@blogger.comtag:blogger.com,1999:blog-686886247054573521.post-70152364662886090522012-05-14T07:04:49.204-07:002012-05-14T07:04:49.204-07:00I think instead of one individual per zone, I'...I think instead of one individual per zone, I'd use a somewhat different approach, where the the number of zones would be about 5 times as much as the number of players. That would provide us with an expansion period with incentives to form alliances, and then the second period would be the actual war. <br />But I like the idea. Turn based wargames are great :DVagabondhttps://www.blogger.com/profile/08311596722917196822noreply@blogger.com